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Really cool respawn system

(+2)

I liked it.  It was a series of mostly clever puzzles made to make use of respawning to get past obstacles.  The best part was how in the beginning the levels were ordered in such a way as to introduce the mechanics of the game one piece at a time.  If I were to do anything differently, I might add a little more text for the early levels.  Something like "you can push the tombstone." or "balloons kill you."  It wasn't hard to figure out, but I know some people need a little more guidance than I do, and I don't think explanation would diminish the experience.